Communicating in the interactive entertainment world is hardly a one-dimensional exercise. One day you are communicating the intricacies of the next “must have” technology to your early adopter audience and before you know it you have to communicate in easy-to-understand terms why this technology should matter to an untapped niche market. From point of inspiration and design to all aspects of distribution and end user experience, we’ve got you covered. Whether in the living room, office, bedroom, or car, we understand how great innovators are enriching the lives of consumers anywhere they work or play.
- We can draw from very deep and diverse experience having worked alongside such players as Sony Pictures Home Entertainment, Dell, Pioneer Electronics, Intel, RadioShack, THQ, Alpine, Paramount, Fox, Disney, MGM, Kaneva, Nokia, Cingular, and Sony Ericsson.
- We are equally involved with marketing all forms of digital entertainment content -- movies, music, games, home photography/video, and user generated content.
- We have helped reach and influence the purchase and content experience of DVD and Blu-ray technologies and movies, HDTV plasma and LCD television computers, mobile entertainment, car navigation, all aspects of video gaming (console, PC, mobile, casual), virtual worlds, home networks, mobile phones and gaming devices, home theater, downloadable music and movies and on and on.
Our team of experts thrive on opportunities to create programs that help build excitement for new technologies and new forms of entertainment and the thrill of doing so is now coupled with the challenge of maximizing a whole new world of media and influencers - both digital and traditional.
Contact:
Melissa Schumer
310-526-5525
mschumer@gcigroup.com |
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